SELECTION OF THEMES THAT ARE OFFERED
It shows the topics of which we have Seniors willing to become mentors in the research work.
Since the subject is very broad to be able to have knowledge of everything, it is specified in what aspects this knowledge is in a way that allows us to specify and focus the work to be done.
As there are people with other knowledge will be incorporated in the corresponding section.

VISUAL ARTS AND PLASTICS


Plastic arts:

are the arts that are plasmen in physical physical objects. For example, material volumes (sculpture) or dyes on a flat surface or not (paint). They include the traditionally called "Fine Arts".
 
From the point of view of the compositional elements, in the architecture are the spaces, in the sculpture are the volumes, in the painting they are the colors and the textures, and in the drawing it is the line or the chiaroscuro. Architecture needs the three dimensions while sculpture and the artistic installation can use three or four dimensions, depending on whether it includes movement, and therefore time. Paintings, stained glass, tapestry, photography, collage and drawing have traditionally been done on surfaces (walls of a dome, cloth, paper, cardboard, wood). The art of action, which includes human bodies, breaks borders with contemporary performing arts.

Graphic design:

is a profession whose activity consists in projecting visual communications destined to transmit specific messages to social groups, with specific objectives. This activity helps optimize graphic communications. It is also known as design in visual communication, visual communication design or visual design.
Given the rapid and massive growth in the exchange of information, the demand for graphic designers is greater than ever, particularly due to the development of new technologies and the need to pay attention to human factors that are beyond the competence of the engineers develop them.1
Some popular classifications of graphic design are: graphic design, editorial design, corporate identity design, web design, packaging design, typographic design, signage, signage, information design, among others.

Audiovisual communication:

is all that interchange of messages between people through a technological sound or visual system. Technological mediation is an indispensable element in this type of communication.
It is a multiple language with a wide variety of constituent codes, which can be analyzed both separately and as a whole. [1] Technological mediation is an indispensable element in this type of communication.
Traditional audiovisual communication systems are radio, cinema and television. At the moment, new audiovisual communication systems such as the Internet or video games have been consolidated, which are already beginning to be studied and referred to as such.
The interaction between the person who receives the message is based, first of all, on the look (observation, what he sees). The functions implied in the development of the interpretation of the message and those that are behind the creation of a visual message have to do with several sciences that are in charge of the relation between the development and the analogy; Among these sciences we can find anthropology, semiotics, etc.

The cinematographic industry:

is differentiated mainly in three very specific processes: production, distribution and exhibition. Through these, the cinema develops its main activity focused on the creation and commercialization of films. Within the birth of cinema we find a variety of techniques and instruments. However, the film soon becomes a product differentiated and developed by the rest of the industries. It is a product that embraces elements of other forms of expression, such as photography and music, both considered expressions of art. The exhibition sector is the main driver of the film industry and is basically the engine of development. The different phases in which the films, initially sold by meters, are displayed before an audience, determine the evolution that this sector has experienced until it reaches its current condition. This development is experimented differently in the United States and in Europe, since in the latter it suffers a stagnant stagnation as a result of the First World War. Fact that, on the contrary, raises American industry to a hegemonic position that holds up to this day. The current concept of cinematic exhibition is largely defined by the act of public communication. This is put into practice in a dark room, with a screen illuminated by a focus from a projector located on the opposite side, leaving the center a series of seats in the direction of the screen. Everything is located in a place of great complexity with numerous rooms of identical appearance. From here the concept of exhibition is created, what we call cinema today and that was the new show of the moving image at the time.

Digital technology:

Digital technology and 3D cinema have been the great news since the arrival of sound and color films. Formerly the celluloid films arrived at the projection rooms in several metallic coils; Before carrying the films in the exhibition room the assembly was made joining the rolls and adding the publicity and the trailers, a process that lasted about an hour and a half. The transport of the "cans" of the films was made in a special cart.
In the digital projection the film is a compressed file in jpg 2000 (between 90 and 150 GB) and reaches the display room on a hard drive in a briefcase or satellite. The new movie is downloaded to a central server; the file is encrypted and only the same projector can decrypt it. In a few minutes the advertising and the trailers are inserted. From the central server, the final file is copied to the server of the digital projector of the exhibition room. The projection has a quality of 2K (2048x1080 pixels of definition / frame) but they are already installed at 4K. Digital copy does not wear out on every projection, something that happens in the analog, however digital seems to not equal in depth colors or definition to the analog. [24]

4D cinema:

Before the appearance of 3D as a great novelty of cinema since the arrival of sound, some filmmakers like William Castle or John Waters tried to create even more immersive cinematic experiences for spectators from the synchronization of effects like smells or armchair movements with projected images. These advances became the pioneers of 4D cinema, a projection system whose main objective is recreation of the physical conditions of the images in the room in order to create a more immersive and realistic experience. These effects can be movements of the armchairs, smells, water, 3D lenses ...
Since the appearance of the first room specializing in 4D projection, The Sensorium at the Six Flags Amusement Park in the USA, 4D cinema has evolved to achieve ever more effective ways to synchronize images and effects for create more realistic experiences. Although today, this type of entertainment is more focused on the projection of short films in special rooms located in theme parks or attractions, some companies such as CJ-CGV, a North Korean cinema network, have created specialized rooms In this type of cinema where commercial feature films are screened. Some films like Avatar, Nightmare before Christmas or Trip to the center of the Earth have been projected in this format. There are also cases of films written and directed exclusively to be screened in 4D, such as the case of Captain EO, a film directed by Francis Ford Coppola, produced by George Lucas and starring Michael Jackson, created to be projected to one 4D movie theater at the Disney World amusement park. [25] [26]

Dramatic art: 

Catalan dictionary at the Institut del Teatre,  actress and poetry performer.

Art and Politics:

The action, art of action or artistic action (performance is Anglicism. In English, also action art or life art) is an artistic representation without dramaturgy that seeks to provide a motivating reflection to the public to question any aspect of politics , society, personal relationships or their concept of life, for example. It includes a wide range of ways to act and present, and can involve scenographic materials, clothing, movement, smells, sounds, taste, the audience and other elements in a given space and time. It is not necessary to confuse performance or art of action with the arts alive. 
In Catalonia, it connects especially with the conceptual movement, very lively and active. It has its precedent in the avant-gardes that made some experiments in this field, often related to movements of political protest, and the antecedent in the happenings that Allan Kaprow made in 1958 at the Reuben Gallery in New York. In the 60s and 70s of the 20th century, artistic actions were associated with happenings. 
Compared with the plastic arts, it emphasizes its ephemeral appearance. Its objective is the direct connection with the public, looking to react to the action and perhaps also to intervene. In this sense, often the invisible "line" that divides the artist from the public disappears, as in the active theater, where members of the public engage in production. The absence of predefined narrative dramaturgy is precisely what sets the difference apart from the theater, as well as, in general, also based on space and time but not necessarily, moreover, on the characters and the relationships between them . The action may be related to street theater, conceptual art, Fluxus and Gutai art movements or body art. The action can be popular. 
 
"Art of the mighty, art of combatants".

Throughout history political struggles have served as art as an instrument of ideological propaganda, both from the need to justify and expand their power, by those who detected it, and from the point of view of Those who fought him and fought for a new world.
From Egyptian pyramids to antiquity to the different artistic forms of the twentieth century convulsion (socialist realism, fascist totalitarianisms, Spanish Civil War posters, to give just a few examples) reading and analyzing these works is an exercise Exciting about the influence of art on the collective imagination "

See social sciences and humanities


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